Preamble
World of Padman started with the
first release as a modification of the game Quake 3 Arena in the year 2004, after about 2
years of development time. Now, it has appeared as an independent and standalone game on
April 1st 2007, it is available for free download to everyone. The barrier of Quake 3 Arena
as a banned game in Germany is taken now, because for WoP it's not required anymore. The path
for the community is free onward and the WoP-Team looks forward to the first custom maps.
Everything you need and consider for makeing your own maps can be found in the following
chapters. If things appear incomprehensible to you or are explained insufficiently, feel
free to contact us. We are open for any suggestions and constructive criticism and are
pleased about your feedback.
Please post suggestions and constructive criticism into the
forum.
Last updated: July 30th 2007
This tutorial mainly discusses requirements and specialties of designing a level for World of Padman.
Take it as an addendum to the mapping tutorials for Quake 3 Arena, already released on the world
wide web. This mapping tutorial addresses the level designers with some mapping experience in Quake 3
based games, but also people which are completely new to mapping should be able to handle the new
stuff. But for sure, if you just started mapping, you should have a look into some basic tutorials
before starting to make a map for World of Padman! Maybe the following links could help you.
1.
Quake 3 Arena Level Editing Tutorials
2.
Bubba's Arena Mapping Tutorials
3.
ModDB.com Quake 3 Arena Tutorials
If these tutorials shouldn't help any longer, please visit our editing forum for specific questions
related to WoP. In Q3A specific things you get assistance in the following listed forums, starting from point 2.
1.
World of Padman Editing Forum
2.
PlanetQuake.com Q3A Mapping Forum
3.
SplashDamage.com Forum
Please consider that the content (textures, models, aso.) in World of Padman is property of respective authors
which owns the copyrights. You may use contents for your own WoP maps, but the authors should be considered
accordingly in an attached read-me file.
And now much fun and let's get busy!